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		<title>God Of War 3</title>
		<link>http://www.videogames.co.nz/home/archives/846</link>
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		<pubDate>Sun, 21 Mar 2010 03:59:16 +0000</pubDate>
		<dc:creator>Kris Polglase</dc:creator>
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		<description><![CDATA[The God of War series is one of the jewels in Sony&#8217;s first-party crown. The previous two games were the pinnacle of action games of the previous generation. A perfect blend of puzzle-solving and button-bashing with a heady blend of ultra violence and fan-boy pleasing nudity thrown in for good measure. Sony has been teasing [...]]]></description>
			<content:encoded><![CDATA[<p>The <strong>God of War</strong> series is one of the jewels in Sony&#8217;s first-party crown. The previous two games were the pinnacle of action games of the previous generation. A perfect blend of puzzle-solving and button-bashing with a heady blend of ultra violence and fan-boy pleasing nudity thrown in for good measure. Sony has been teasing <strong>God of War 3</strong> for years, a game to pin the hopes and dreams of Sony&#8217;s flagship console on, a game that would define this generation of action games. And it&#8217;s finally here.</p>
<p>Freeing <strong>God of War 3</strong> from all of the hyperbole and anticipation is a difficult thing. But hype and reality can coexist if a game delivers, and <strong>God of War 3 </strong>does, it delivers on a scale that few games can. Breathtaking, epic, huge, overpowering, emotional and powerful, and this is just the opening ten minutes of <strong>God of War 3</strong>. And that is merely the beginning. The 10-12 hours that<strong> God of War 3</strong> delivers to the average gamer exceeds almost every expectation levelled at Santa Monica Studios. Bombastic set pieces, huge impressive enemies and an expanded brawling system take <strong>God of War 3</strong> to a place that no pure action game has ever reached.</p>
<p><img class="aligncenter size-large wp-image-848" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/03/gow11-1024x576.jpg" alt="gow1" width="1024" height="576" /></p>
<p>Kratos as the archetype anti-hero over the three games of the franchise. A mortal who takes on the dominance and dominion of the Gods. Here he starts precisely where he left off in <strong>God of War 2</strong>, riding on the back of the Titan Gaia as she ascends Mount Olympus to confront the father of the Gods Zeus. Newcomers to the series are caught up on the story of Kratos&#8217; vengeance through a beautifully crafted opening sequence that pays homage and updates the path of the fallen God of War. From these opening credits gamers are thrown into the best opening ten minutes in gaming history.</p>
<p>Make no mistake for that bold statement, the start of <strong>God of War 3</strong> can rightly sit alongside the entrance in <strong>Final Fantasy VII </strong>as the preeminent starts to video gaming. Battling on an enormous, moving landscape; Kratos is pitched against the God Poseidon and his minors as Gaia is attacked approaching the summit of the God&#8217;s cradle in the sky. The folks at Santa Monica Studios make a statement in that breathtaking opening sequence, throwing down the gauntlet not only to the rest of the gaming industry but the entertainment industry as a whole. This is the power and potential of gaming in this generation, it has just taken this long to realise it.</p>
<p><img class="aligncenter size-large wp-image-849" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/03/gow2-1024x576.jpg" alt="Nice gloves" width="1024" height="576" /></p>
<p>While graphically <strong>God of War 3</strong> pushes the limits of what we&#8217;ve seen before, taking the mantle from <strong>Uncharted 2</strong> and sharing it with <strong>Final Fantasy XIII</strong> as best looking game on PS3, it is the way it uses those graphics to progress both the storyline and the action that puts it to the head of the class. With its fixed camera forcing the gamer’s eyes in certain directions and to certain moments, <strong>God of War 3</strong> sets up moments of pure magic as Kratos emerges into a golden temple or surveys the destruction he has rout. Kratos himself has been given a makeover, becoming even more otherworldly and pale, like the death dealing demon that he is. His foes also move with more purpose and are more realistic than ever before.</p>
<p>The <strong>God of War</strong> series has always been renowned for its boundary pushing sequences (the silhouette sequence in <strong>God of War 2</strong> gave the game an avant-garde artistic angle), and <strong>God of War 3 </strong>follows suit with stunning boss battles each of which take gamers in a different direction. Half puzzle, half frantic escapism, the <strong>God of War 3</strong> boss battles are pure gaming bliss. Difficult but not frustrating, each requires different strategies and plans to overcome, but each fight is hugely rewarding upon its completion.</p>
<p><img class="aligncenter size-large wp-image-850" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/03/gow3-1024x576.jpg" alt="Flame On" width="1024" height="576" /></p>
<p>And it&#8217;s violent. Very violent. How Sony managed to fool the NZ classification board into giving <strong>God of War 3</strong> an R16 instead of an R18 is beyond me.<strong> God of War 3</strong> is head-ripping, body-dismembering, eye-gouging gold. Kratos is one of the angriest characters in gaming history; he feels no remorse or pity for anyone who stands in his way to killing Zeus. Within the first hour he is bathed in the blood of his enemies as he rips them limb from limb throughout the ancient world. New weapons (acquired from slain Gods) and battle moves make battles toward the end of the game works of art. Your fingers blur across the DualShock 3 inputting ever more complicated battle routines’ and throwing together hundred hit combos. With much-improved alternative weapons from <strong>God of War 2</strong>, especially ranged weapons, this third iteration makes for the most satisfying yet.</p>
<p><strong>God of War 3</strong> was a game that few thought could actually live up to the huge expectations that were thrown at it for years. But the reality of the game is something so much more. Nothing that I could say could truly convey the feeling and the joy of watching a masterpiece unfold before you.</p>
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		<title>Battlefield: Bad Company 2</title>
		<link>http://www.videogames.co.nz/home/archives/832</link>
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		<pubDate>Fri, 19 Mar 2010 23:34:43 +0000</pubDate>
		<dc:creator>Justin Jones</dc:creator>
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		<description><![CDATA[In the world of video games there are a plethora of war or warfare games from Modern this, Total that to World at, Dawn of, God of* and Gears of, to name a small few . Alphabetised Greek or present-day lettered companies, squads and teams all the way from ‘A’ to ‘X’…(yet to find a [...]]]></description>
			<content:encoded><![CDATA[<p>In the world of video games there are a plethora of war or warfare games from Modern this, Total that to World at, Dawn of, God of* and Gears of, to name a small few . Alphabetised Greek or present-day lettered companies, squads and teams all the way from ‘A’ to ‘X’…(yet to find a ‘Y’ or ‘Z’) fight as Mercenaries, Brothers in Arms, Guerrillas, Seals, Marines, Spec Ops, Warfighters ghosts and advanced. All for ultimate victory not days of defeat but for Medals for Airborne, D-day, Western, Eastern, Pacific fronts and assaults and if that’s not enough how about the sequels of all those games.</p>
<p><img class="alignleft size-full wp-image-833" title="bbc2" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/03/bbc2.jpg" alt="bbc2" width="630" height="431" /></p>
<p>So with all that’s going on in the war game genre we come to Battlefield: Bad Company 2. That’s a war game set in a contemporary setting. And it’s a sequel! Despite this and for all the congested library of poor, okay, good and great war games where does Battlefield: Bad Company 2 sit?</p>
<p>To answer that let me make this statement. Currently there are online gaming forums in full assault mode with gamers defending which is the better war game Battlefield: Bad Company 2 or Modern Warfare 2. That in a nutshell should give an indication on the quality of the title. For my part I’m solidly in the Battlefield: Bad Company 2 camp primarily because it’s a much more coherent and ultimately more enjoyable game to play. It also pokes sly fun at MW2 if you listen to the dialogue of the soldiers in the game carefully enough.</p>
<div id="attachment_834" class="wp-caption alignleft" style="width: 631px"><img class="size-full wp-image-834" title="bbc22" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/03/bbc22.jpg" alt="aftermath of combat" width="621" height="349" /><p class="wp-caption-text">okay you go first...</p></div>
<p>So what’s it all about? Killin’ folks!</p>
<p>Seriously though it’s a quality realistic styled shooter. It follows a pretty clear linear formula of trying to stop the bad guys with a bunch of carefree Special Operations or Covert group soldiers who laugh in the face of impossible odds and death itself. Yes it sounds awfully familiar but the thing that this game does better than others is…well…the intangibles.</p>
<p>For one there is less hype surrounding this game like the other recent title so the expectations are one of mild hope for a good game and they are well met. It’s fun because the team you are in don’t take themselves or the game too seriously.</p>
<div id="attachment_835" class="wp-caption alignleft" style="width: 626px"><img class="size-full wp-image-835" title="bbc23" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/03/bbc23.jpg" alt="Let's blow s**** up!!" width="616" height="346" /><p class="wp-caption-text">Let&#39;s blow s**** up!!</p></div>
<p>The weapons available are just as good and well designed as ever but more readily usable. Targetting is never too finicky or too loose as to be annoying in fact it seems the developers have almost purposely designed the game to be kinda middle of the road between hardcore and casual. This works very well with a mixture of challenging levels and missions to easier ones. The vehicle missions tend to fall into the easy side while the fire fight ones go the other way.</p>
<p>Moreover is the reasonably coherent nature of the story, which actually follows on from what has gone before in a logical well thought out plan. Essentially it’s a story about a super weapon and the attempts to stop the bad guys getting it and using it whilst also being a bit unsure about you own command’s motive.</p>
<p>The characters from your squad to the hippy peace loving chopper pilot are just eminently more likable and the baddies are clever enough and deviant enough and they don’t cross that fine line from satisfying evil baddies to annoying cloying villains and all this makes the game a big heap of fun.</p>
<p>Controls wise there are issues around the default button map that causes you to toss a grenade unwittingly when the pressure is on and the D-pad function, used for accessing addition weapon options, feels like it could have been better used. But they are relatively minor things fixed by not having clumsy fingers.</p>
<p><img class="alignleft size-full wp-image-836" title="bbc24" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/03/bbc24.jpg" alt="bbc24" width="633" height="355" /></p>
<p>The onscreen map is too small and not that well thought out as unless you have a very big screen the direction arrow of yourself appears a bit blunt so that to confuse the player which way they are facing and the colour indicators on the map appear jumbled. Still minor though. Lastly for the criticism is I’d have really liked a squad command option instead of me having to lead the way many times.</p>
<p>Ultimately this is a fairly admirable and decidedly upmarket take on the war genre. You have to love a game that pokes fun at its gaming rival, listen out for the snow mobile crack its really funny. The production values are high the graphics and the whole theatre of war thing is well done and is best seen in the aftermath of battle as the combat smoke sits and both protects you and at times stops you from venturing too much before it clears. You also go from jungles to deserts to the Arctic regions (my fav) in a varied array of missions that are well designed and well rendered.</p>
<p>Combat is well designed and is never repetitive and for gamers like me who always prefer the sniper option the kill shots are awesome. Melee battles are like most in games, frantic but at least if you hit a guy in the chest he is gonna be hurt and multiple shots to you are needed before you die which is good. Just like recent war titles charging in all guns blazing will get you killed and although you can take cover behind anything be aware everything is destructible…everything; like building fall on you. The destructible environment is a very big plus in the game use it to your advantage.</p>
<p>And then we get to the real star of the game the online warfare. I always find it hard to define how good the online component of a game is especially a squad based online experience because it does depend on whom your squad is and how consistent your internet connection is.</p>
<p>But with Battlefield: Bad Company 2 online you can act alone but it’s better with a group of players. And let me just say that again my vote goes Battlefield: Bad Company 2 over recent rivals mainly cause there are fewer glitches and drop outs and no all powerful God mode glitch that lets you kill everything and of course the fun factor.</p>
<p>Final verdict then is in on Battlefield: Bad Company 2 for me and it sits up there as a more enjoyable game than its recently released rival. Its production values are probably in all honesty not as high but it does not take away from the good time romp you will have. Some may be slightly aggrieved at the climatic mission and they have some justification but on the whole, Battlefield: Bad Company 2 sits high up on the echelon of war games and should be celebrated as well as recommended.</p>
<p><strong> </strong></p>
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		<title>Heavy Rain</title>
		<link>http://www.videogames.co.nz/home/archives/778</link>
		<comments>http://www.videogames.co.nz/home/archives/778#comments</comments>
		<pubDate>Fri, 05 Mar 2010 08:58:30 +0000</pubDate>
		<dc:creator>Justin Jones</dc:creator>
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		<description><![CDATA[Everybody loves a good &#8220;Whodunnit?&#8221; and Heavy Rain is a classic example of the genre, the question is: who is the Origami Killer? That will be answered in the next few tense, dramatic and twisty hours when you play Heavy Rain, the game created by Quantic Dreams &#8211; the same designers as the similarly styled [...]]]></description>
			<content:encoded><![CDATA[<p>Everybody loves a good <em>&#8220;Whodunnit?&#8221;</em> and Heavy Rain is a classic example of the genre, the question is: who is the Origami Killer? That will be answered in the next few tense, dramatic and twisty hours when you play Heavy Rain, the game created by Quantic Dreams &#8211; the same designers as the similarly styled Fahrenheit game.</p>
<p><img class="alignleft size-full wp-image-793" title="500x_heavy_rain_box_art" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/03/500x_heavy_rain_box_art1.jpg" alt="500x_heavy_rain_box_art" width="600" height="427" /></p>
<p>Essentially Heavy Rain is a rather fancy point and click game like the Broken Sword series on the PSX but with much more immersive control features and very impressive emotional content that really pulls at the old heart strings. Heavy Rain is also a strong Mature game  because of violence and strong language but also because of the very realistic nudity and interactive love scene. It&#8217;s all artsy fartsy done and according to the developers its critical to the story&#8230;I dunno I just felt a tad voyeuristic.</p>
<p>Luckily the story is strong enough, for the most part, for the game to be more than a series of titillating set scenes with quick time events. Moreover the plot is wonderfully inticate with multiple layers as you play four different characters all intertwined around the Origami serial killer. It is a mature game and would probably not be a best fit for the avid Halo or Modern Warfare gamer because its not a quick instant game with&#8217; instant coffee&#8217; kills.</p>
<p><img class="alignleft size-full wp-image-794" title="heavy-rain" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/03/heavy-rain.jpg" alt="heavy-rain" width="626" height="352" /></p>
<p>Heavy Rain is compelling and eminently playable because of two aspects of the gameplay. One; that the story is incredibly emotional. It is a sincere and tender but tragic story with characters you actually like and care about and fret over. It is also a cruel game because you can if you are not quick enough or make an error with the QTE&#8217;s do severe harm to any of your playable characters and/or the characters around you. Some errors can be fatal which inextricably changes the story.</p>
<p>Secondly the QTE&#8217;s are expertly designed and crafted, the best I&#8217;ve ever seen in the video game. Sure changing a nappy using a quick time event sounds tedious and it is but its also intricate. But other QTE&#8217;s especially the hand to hand combat scenes are brilliant. The rely on quick reflexes and the flow of required button pressing actions is wonderfully organic and feels natural if you keep the default button map of course.</p>
<p>But if you mess the QTE&#8217;s up there can be sometimes no replay option and this really really effects the story and to be frank I found it was never in a good way for the plot, gameplay or enjoyment of the game. It&#8217;s a serious issue, not flaw, that can shorten the game. I found that once I completed a scene I had the option of going back to try and get the result I wanted but the fact I had to do that was a tad disappointing. I understand the designers made it to be used as a differing plot device and for replayability&#8217;s sake but the consequences for stuffing up just seemed to immense.</p>
<p><img class="alignleft size-full wp-image-796" title="when-it-rains-it-pours-in-the-heavy-rain-videogame" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/03/when-it-rains-it-pours-in-the-heavy-rain-videogame1.jpg" alt="when-it-rains-it-pours-in-the-heavy-rain-videogame" width="620" height="402" /></p>
<p>The playable characters a private detective, a desolute father, a female reporter and a FBI agent are all fun to play and are all reasonably believeable and have their own unique traits, skills and stories. My favourite and the one that seemed so well acted was the private detective. A classic noir Humphrey Bogart type character. The least favourite was probably the FBI agent he had some gadgets that were very high tech and felt a little out of place in the story setting and he was also a bit wimpy. The father is played tragically and pasionately well while the reporter is a wee bit mysterious.</p>
<p>And in reference to the mysterious, I come to the end of the game itself. It is an amazingly tight production that for 3/4&#8217;s of the game is an absolute winner. But as the game comes to it&#8217;s twisty conclusion the results of your choices good or bad, QTE&#8217;s successful or not really impact the game and that is where plot holes start to emerge and critical nuances and twists in the story just mysteriously and suddenly appear. It feels frightfully disjointed and unless you play through the chapters again to get the result you want it ultimately leaves a sour taste in your mouth.</p>
<p>Heavy Rain is an attempt to do something different and for huge portions of the game it succeeds way beyond its scope but somewhere along the way the game loses it&#8217;s way and it&#8217;s focus and unless you replay through the chapters the endings can be very morose and very unsatisfactory. Not that everything has to have a happy ending but in this instance the endings good or bad are a symptom of the issues of gameplay in the last third of the game. I still say it&#8217;s worth a play through if just for the original concept and the bravery it took to make an upmarket point and click game.</p>
<p><img class="alignleft size-full wp-image-797" title="Quantic-dream-heavy-rain-ps3-3" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/03/Quantic-dream-heavy-rain-ps3-3.jpg" alt="Quantic-dream-heavy-rain-ps3-3" width="615" height="346" /></p>
<p>And if you think I am being overly critical of the game, you have a point I admit, but the critique is a result of how I feel about the characters and how much of a connection they made with me. I have never felt such a deep affinity to any game character as much as I do with these guys so I desperately wanted this game to succeed and I suppose if you look at it from that perspective the did amazingly well. Let me end by saying this Heavy Rain is flawed but genius.</p>
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		<title>BioShock 2</title>
		<link>http://www.videogames.co.nz/home/archives/767</link>
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		<pubDate>Fri, 26 Feb 2010 23:44:25 +0000</pubDate>
		<dc:creator>Justin Jones</dc:creator>
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		<description><![CDATA[&#8220;Children have you ever met the bogeyman before&#8230;?&#8221; goes the loading song to one level of BioShock 2 and its delightfully sums up the premise behind BioShock 2. You play as a Big Daddy, the foreboding silent monoliths of the original and with that master stroke the game is turned on its head.

If you claim [...]]]></description>
			<content:encoded><![CDATA[<p><em>&#8220;Children have you ever met the bogeyman before&#8230;?&#8221;</em> goes the loading song to one level of BioShock 2 and its delightfully sums up the premise behind BioShock 2. You play as a Big Daddy, the foreboding silent monoliths of the original and with that master stroke the game is turned on its head.</p>
<p><img class="alignleft size-full wp-image-769" title="BioShock-2-2" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/02/BioShock-2-2.jpg" alt="BioShock-2-2" width="814" height="610" /></p>
<p>If you claim to be a gamer and have not played BioShock then my question would be &#8220;Why not!!?&#8221; BioShock is a well deserved and well acclaimed Game of the Year in 2008 across many publications. It was an unbelievably well crafted game that bought a delicious sense of foreboding and menace in the style of a 1950&#8217;s theme farce. Set in the underwater Utopian turned Dystopian city of Rapture, BioShock was a triumph.</p>
<p>Not surprisingly we have returned to Rapture but some eight years after the first game and this time you play as a Big Daddy. A Big Daddy is the giant protectors of the Little Sisters in the original that can only exist in an atmospheric diving suit and the beginning plot line in BioShock 2  is that you are frantically searching for the Little Sister that you were programmed to protect.</p>
<div id="attachment_772" class="wp-caption alignleft" style="width: 602px"><img class="size-full wp-image-772" title="bioshock_2_release_date1253292848" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/02/bioshock_2_release_date1253292848.jpg" alt="A Big Sister" width="592" height="330" /><p class="wp-caption-text">A Big Sister</p></div>
<p>Along the way you discover a twisting complex plot by Rapture&#8217;s leader Sofia Lamb to use your Little Sister to rule Rapture and beyond forever. At her command are the Big Sisters, really really agile and fast killers in a lithe diving suit like the Big Daddys, and a collection of malcontents, splicers and scientists. Combat is again divided into the use of either genetic powers known as Plasmids or conventional weaponry like shotguns, pistols and a machine gun all of which are extensively upgradeable. Gene tonics which enhance your performance are also still in the game.</p>
<p>This upgradeable ability is still a huge part of BioShock 2 and is very much the prize for the effort in achieving a level complete or winning a battle. As with the original the options are exhaustive and some are not particularly useful, warranted or interesting but they are there to add to the &#8220;whole&#8221; of the game. A new feature is the ability to duel wield and battle with both plasmids and guns at the same time.  This is highly effective against some of the big Brute Splicers, other Big Daddys and the Big Sisters. My recommendation? freeze &#8216;em then shoot &#8216;em.</p>
<p><img class="alignleft size-full wp-image-773" title="bioshock2" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/02/bioshock21.jpg" alt="bioshock2" width="640" height="344" /></p>
<p>Now BioShock 2 in it&#8217;s own right is a very good game but in comparing it to the original highlights some issues that you could not necessarily criticize the game for but it does force you to consider &#8220;Is this as good as the original?&#8221; Now my old dad use to say to me &#8220;No form of comparison will give a positive result&#8221; and he was right because my expectations of the opening act of the game was set impossibly high because of the original and in the concluding scenes of the intro to BioShock 2 I felt a tad deflated.</p>
<p>That sense of &#8220;gulp&#8221; and &#8220;Uh Oh whats coming around the corner&#8221; was not there. The Splicers for instance don&#8217;t seem to be so predatory this time, flying at you from all angles is somewhat  lessened. This is all due to the fact that I&#8217;ve been to Rapture before . Familiarity breeds contempt I s&#8217;pose and Rapture just doesn&#8217;t seem to be as foreboding as it once was.</p>
<p>At least not initially but then it kicks up a gear as you begin to unravel the complexity of the story. The combat that had felt a bit homogenized, that is all blended to be the same begins to gather i&#8217;ts own identity. You stop wandering through endless halls and corridors only for the sake of ADAM or EVE collection and the reason for what you are doing starts to get fleshed out. The choices you make over rescuing or harvesting Little Sisters and being merciful or not over some other key characters begins to impact the game.</p>
<p>The enemy AI becomes more discerning and I begin to realise that after an iffy start BioShock 2 is still better than almost anything out there. You have a menacing foe and a story that never seems to be quite what you think it is. The choices you make to progress the game are leading you inextricably to your destruction if you are to save your Little Sister. What are you gonna do then sacrifice yourself or save yourself? In the end the choice is yours or is it?</p>
<p>Now one thing I need to warn about is the Drill Specialist Plasmid that becomes available at one point. As a Big Daddy you have access to use the Drill as a weapon and Drill Specialist plasmid allows you to become very proficient at it but if you do equip this be prepared to lose almost all other conventional weapons. Your plasmids remain but it took me some googling time to discover why I had lost my weaponry.</p>
<p><img class="alignleft size-full wp-image-774" title="bioshock-2-1" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/02/bioshock-2-11.jpg" alt="bioshock-2-1" width="587" height="330" /></p>
<p>My favourite plasmid was the Swarm because you just send them into rooms in advance and they take out waiting enemies. My shotgun or machine gun were my firepower of choice and I used the trap plasmids and trap rivets extensively too especially when harvesting ADAM from corpses with Little Sisters that I had rescued.</p>
<p>The multiplayer option in the game is a new addition. It&#8217;s set during Rapture&#8217;s civil war and although still growing is a lot of fun. The civil war takes place ten years before the original BioShock and you can get out and kill your gamer friends through the Utopian device called Rapture.</p>
<p>BioShock 2 still looks great but I had to adjust the screen settings to make it a bit darker and the shadows a bit scarier. The cut scenes look fantastic and are critical to understanding the story. The endings, of which there are four, run in a similar vein to the original and also look excellent. I do suggest a multiple play through to all the alternate endings. From a controls point of view I played this on the PS3 and the original on the 360. I think I prefer the 360 button map for some reason although the difference is not that much.</p>
<p>So if you are into the Art Deco and the Big Brother is watching you thing BioShock 2 is an excellent game. It has it&#8217;s faults but for all that you will play a game that has better design and more well developed characters than many a block buster movie. As a FPS purely and simply it&#8217;s standard fare but that should not be what you play it for because BioShock 2 is more than a sum of its parts its an exercise in moralistic design coupled with the ability to effectively kill everyone and everything that cares for you or you care about. The choice over whether that happens is not entirely upto you but you play a big part.</p>
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		<title>Dante&#8217;s Inferno</title>
		<link>http://www.videogames.co.nz/home/archives/743</link>
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		<pubDate>Wed, 17 Feb 2010 08:18:16 +0000</pubDate>
		<dc:creator>Justin Jones</dc:creator>
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		<description><![CDATA[When you design a game around a classic piece of fourteenth century literature that is considered by many scholars to be one of the finest examples of medieval Christian allegory examining how the world then saw the effect of sin on the soul I think it is important that accuracy and proper deference to Dante’s [...]]]></description>
			<content:encoded><![CDATA[<p>When you design a game around a classic piece of fourteenth century literature that is considered by many scholars to be one of the finest examples of medieval Christian allegory examining how the world then saw the effect of sin on the soul I think it is important that accuracy and proper deference to Dante’s epic visionary work be given prominence…</p>
<p>Or we can just kill things!</p>
<p><img class="aligncenter size-full wp-image-747" title="dan" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/02/dan.jpg" alt="dan" width="888" height="529" /></p>
<p>The real Dante’s Inferno is part of a poem called The Divine Comedy and written by Dante between 1308 and 1320. It deals with Dante descending into Hell guided by the poet Virgil at first and then a woman called Beatrice who he loved but only from a far. And that is pretty much where any resemblance the game has to the poem ends.</p>
<p>In the game there is Dante, a medieval crusader, who descends into hell meets the poet Virgil who comments every now and then describing the levels you are about to face and plays the odd critical role deeper into the game. Beatrice appears as his wife and lover, she’s quite often semi naked, who’s soul is been taken by Lucifer after she is brutally murdered. The game is centered around the fact that Dante descends into Hell to rescue Beatrice. So with that tenuous grip on the original story the game begins.</p>
<p>Now there is no way around the next statement about Dante’s Inferno so I might as well get it out at the beginning of this. Dante&#8217;s Inferno is a God of War clone. There I said and wrote it and I’m not sorry. Let me say that this comparison is not a bad thing for the most part. The combat is similar, read almost the same, a third person view of hack ‘n slash combined with a bit of magic. The leveling up is similar too in structure and style…substance, to be honest I didn’t put the God of War disc in the appropriate console to compare but let me say this Dante’s Inferno reminds me at every turn of God of War.</p>
<p>If the game does suffer in the comparison to God of War at all it’s in the story to be frank and the elements that make up the story, this maybe because Dante’s  story is not as widely known as Greek mythology. Where as the aforementioned other title is a vicious visceral game, Dante’s Inferno is well a bit weirdly macabre and uncomfortable and sometimes bordering on the ridiculous.</p>
<p>Case in point is the Lust level of Hell where you are confronted with a giant moaning, gyrating and bare breasted Cleopatra who sends mutant toddlers out of her nipples, armed with sickles where their forearms should be. And yes I said nipples. And I haven’t even mentioned the nude demon women with phallic styled tentacles growing out of their groins which they wield as a weapon – to defeat this attack you naturally have to grab hold of said tentacle and spin around to hurl it to its demise, I&#8217;m not kidding I couldn&#8217;t make this stuff up if I tried.</p>
<p>Enough of the comparisons though, except to say Dante is a much more appealing anti hero than Kratos from God of War, he has a bit more grace about him and is an eminently more likable albeit a similarly flawed character.  The strength of this game then is in the set pieces chock full of QTEs – quick time events – which are truly epic and occur in multiple series that also include analog stick movement. The death scenes concluding the QTEs are bloody and involve vulgar parting of limbs or splitting of bodies longitudely that’s vertically from head to groin.</p>
<p>The QTEs also come into play with controlling some rather large monstrosities by a well scripted use of the Death’s Scythe, your main weapon, into the skull of the beasts. They are rather large and breathe fire some of them and stomp and punch. Your other main weapon is your range holy cross weapon that fires multiple white crosses at anything you aim at…it’s pretty cool.</p>
<p><img class="aligncenter size-full wp-image-746" title="dantes1" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/02/dantes1.jpg" alt="dantes1" width="656" height="369" /></p>
<p>This then nicely segues into the ‘punish’ and ‘absolve’ part, which is really the currency of the game. When you dispatch many of the demons and damned souls you can choose to ‘punish’ or ‘absolve’ them, whatever your choice you build up points either holy or unholy which allows you to purchase upgrades and gain experience. The absolve choice takes you to a mini game of collecting souls depending how quick you are in pushing buttons, the punish choice just leads to evisceration.</p>
<p>You will need all the upgrades and powers your combat victories will provide you to battle through the levels or circles of hell. Some enemies need to be dealt with by holy weapons others by the unholy ones. The combat does lose a little momentum as you progress through the game but it is frantic and frenzied at times and brutal did I impress upon everyone previously of it&#8217;s brutality? My favourite circles of hell to play through were probably Greed and Limbo, the death scene of the King Minos boss in Limbo is well designed and memorable. While Greed has some excellent platforming aspects to it as Dante battles his father.</p>
<p>The AI, especially the enemy AI, later in the game is quite clever in that it regularly has little fiery imps sneak up from behind whilst being attacked by the clumsy but large creatures in the front. Although the boss levels after an encouraging start fall away in difficulty until closer to the end of the game where they make a comeback.</p>
<p>Environmental puzzles abound and some of the more physical ones that involve multiple switches and moving parts are quite challenging although why there are switches in and complex machines in a medieval version of hell is beyond me. The art of the game goes from the lush and the grand to body waste in the Gluttony circle of hell. And what I mean by that is golden pools or lakes with damned souls drowning in…well…effluent.</p>
<p><img class="aligncenter size-full wp-image-748" title="ddd2" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/02/ddd2.jpg" alt="ddd2" width="620" height="346" /></p>
<p>So it’s a strangely weird and ghoulish game with some moments of breath taking set scenes and well designed QTEs. It is an odd mixture of the divine and the grotesque and in some respects defies the action adventure genre because it’s so arty and surreal. With combat that goes from excellent to the monotonous from the dynamic to the button mashing in the end it&#8217;s a game that will enthrall and appall in pretty much equal parts.</p>
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		<title>Mass Effect 2</title>
		<link>http://www.videogames.co.nz/home/archives/696</link>
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		<pubDate>Sun, 07 Feb 2010 00:44:36 +0000</pubDate>
		<dc:creator>Justin Jones</dc:creator>
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		<description><![CDATA[Every now and then there is a game that comes in the mail that I know is going to be good. From the moment I boot up the console and watch through the credits I know that this is a game that will dominate my next few days or weeks until I finish it. It [...]]]></description>
			<content:encoded><![CDATA[<p>Every now and then there is a game that comes in the mail that I know is going to be good. From the moment I boot up the console and watch through the credits I know that this is a game that will dominate my next few days or weeks until I finish it. It will capture my attention like few other games and will be my reason for turning on the telly. I’ll obsess over it, meditate on its intricacies, feel the surge of blood lust at its combative moments and revel in the afterglow of finishing it victorious.</p>
<p>Writing reviews for games like this is easy. The words just flow out of my absolute adoration for what the developers have achieved. I’ll praise the controls that seem to be so natural and so intuitive that the game seems to be an extension of me. I’ll laud the stunning graphics as a new benchmark for the genre, marvelling at how the designers could cram so much detail into the game. The story line will be creative and compelling; the work of a genius that will have me guessing to the very end and the characters will be so real they’ll be closer to me than my family.</p>
<p>Indeed my family will wonder where I have gone and what’s this thing that has made me so addicted for hours at a time, I’ll eschew sleep, and  activities that take me away from my game…my GAME, in essence I will develop disturbing anti-social obsessive behaviour.</p>
<p>Ladies and gentlemen, boys and girls <em>Mass Effect 2</em> is one of those games.</p>
<p><img class="aligncenter size-full wp-image-716" title="mass-effect-2-shepard" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/02/mass-effect-2-shepard.jpg" alt="mass-effect-2-shepard" width="655" height="345" /></p>
<p>You have to admire the developers <em>Bioware</em> they have come to the Sci Fi RPG well at least three times and have drawn deep and successfully with <em>Knights of the Old Republic</em>, <em>Mass Effect</em> and now <em>Mass Effect 2</em>. These games are three absolute triumphs in the genre and yet the curious thing is they are not without faults but they all have one important thing in common; accessibility. They are very user friendly for the RPG novice as well as the veteran.</p>
<p><em>Mass Effect 2</em> is indeed a big step up from its original. The overly wordiness and the inability to get out of meaningless conversations that were frustrations in <em>Mass Effect</em> have been overcome. The ease of the shooter elements for anybody but a complete novice has now also been overcome. Actually so much so with regard to the shooter elements that an argument could be made it’s more of a shooter with RPG elements than the other way round…and I for one like it like that.</p>
<p>Once again you play Commander Shepard the war hero or survivor of past murderous conflicts. The story begins with a pretty intense intro cut scenes that I don’t think anyone would have guessed at. I’m not going to spoil anything but you will sit back after a few minutes with what you thought would have been a logical following on from the Reapers story in <em>Mass Effect</em> totally turned upside down.</p>
<p>Allow me to say there is still talk of Reapers, those alien machines/entities, charged with killing every biological creature every fifty thousand years. Many of the old combatants and friends return, but there is a whole host of new characters played very well by the likes of Martin Sheen as the <em>Illusive Man</em> (steals every scene he’s in) and Yvonne Strahovski, the female agent from the TV Series <em>Chuck</em>, as <em>Miranda</em>; coming back too is <em>Seth Green</em> as<em> Joker</em>, the pilot on the <em>Normandy.</em></p>
<p><em> </em></p>
<div id="attachment_699" class="wp-caption aligncenter" style="width: 610px"><em><em><img class="size-full wp-image-699" title="New-Mass-Effect-2-Screens-Are-" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/02/New-Mass-Effect-2-Screens-Are-.jpg" alt="The mysterious Illusive Man" width="600" height="338" /></em></em><p class="wp-caption-text">The mysterious Illusive Man</p></div>
<p><em> </em></p>
<p><em> </em></p>
<p>But I really want to focus on the game play more than anything else and in <em>Mass Effect 2 </em>when you boot it up you will have the option of importing your characters from the original if you so desire. I did and it has an effect on the game play, enough for it to be helpful but don’t feel you miss out too much if you choose to not import the old info, your story starts the same but has slightly different choices initially.</p>
<p>Space is really big, bigger than what you can imagine, bigger than at least the <em>Mass Effect </em>original universe. Yes there are more planets to explore and travel to, more systems to journey to and more Mass relays to speed through. <em>Mass Effect 2</em>’s universe is just bigger, bolder and a lot more interesting. There are more missions to play and then there is the mining or the probing…</p>
<p>To level up many of your weapons or armour or biotics you have to mine for raw materials on the myriad of unexplored planets. You do this by entering into orbit and scanning the planet for raw materials, there are four some rarer than others. Upon registering a find on the scanner you then have to fire a probe onto the planet to gather the material. Scanning did get a bit monotonous after awhile – until the scanner upgrade arrived and then it was super fast and extra probes are easily obtained at any fuel depot.</p>
<p>Fuel depots…are now dotted over the galaxy because a new innovation in traveling in system or out when not using a Mass Relay is that you pilot a teeny tiny <em>Normandy</em>, you need fuel to do that thus the fuel depots and probes are available at the depots so you can rock up to a planet and mine it.</p>
<p><img class="aligncenter size-full wp-image-701" title="SSV_NORMANDY_SR_2_by_Bebbe88" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/02/SSV_NORMANDY_SR_2_by_Bebbe88.jpg" alt="SSV_NORMANDY_SR_2_by_Bebbe88" width="544" height="305" /></p>
<p>The role playing aspect of <em>Mass Effect 2</em> I found to be quite subtle in that with many RPG games the choices you make will either make you Santa Claus or Hitler either very good or very evil. But in this game there is some much appreciated fuzziness to your choices so much so that you can be the conflicted hero who struggles with some of your past indiscretions or the Darth Vader type that deep down has some good in you. Moreover some choices available have such an ambiguity about them that it’s hard to distinguish whether it will lead to good or evil.</p>
<p>This grey area allows the characterisation of the protagonist to be a much more complete and ultimately a more fulfilling experience and possibly a bit truer to life. The only thing that irritated me about the RPG side was the mission complete screens summarising the level just done. They just seemed superfluous to the whole design and for the most part served no real purpose except indicating level complete obviously.</p>
<p>If I can get the other minor issues out of the way with a brief mention here they would be some of character movements in conversation can be well a bit odd. What I mean by that is the turning back and forth of a character’s head ad nauseum in some scenes would have been a pain in the neck in real life and that’s an example of the odd glitchy animation that occurred, its not often but enough to be noticed.</p>
<p>The cover system is a tad ponderous when trying to move out of cover or over a wall. In many respects the cover and sprint feature with that 3<sup>rd</sup> person <em>‘doco’ </em>feel is reminiscent of <em>Gears of War</em> although not as frustrating but it’s a result of mapping the cover and sprint function to the same button. It’s something that you get used to along with oddly retro loading screens that can take too long. The loading/resume screen after you have died is also a bit temperamental sometimes resuming at points long passed and sometimes at the begin level point.</p>
<p>But forget that the game is a joy to look at; it is epic in its scope and cinematography. Rightly ambitious in what it tries to do and except for the odd silly side mission it’s a crowning success. I think that something that should be celebrated is the ability that the game has to submerse you into the <em>Mass Effect</em> lore. I lost sleep over Commander Shepard and also Garrus the Turian and Tali the Quarian, yes they are back.</p>
<p>My favourite character was the Salarian, Mordin Solus inventor of the new genophage designed to keep the Krogan population down. He provides fantastic squad support and very funny comic relief in the game. Oddly enough it’s the human squad members; Jacob, Jack and Miranda that I thought were the most alien they seemed very detached and false and I cared about them the least.</p>
<p style="text-align: center;">
<div id="attachment_700" class="wp-caption aligncenter" style="width: 594px"><img class="size-full wp-image-700" title="salrian" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/02/salrian1.jpg" alt="Mordon Solus the Salarian" width="584" height="329" /><p class="wp-caption-text">Mordon Solus the Salarian</p></div>
<p>Combat has definitely improved it’s now no longer good enough to just turn up and shoot, combat is much more frenzied. The enemy AI is better marginally and they are also stronger and more varied. The most effective weapons I found were the sniper and assault rifles and heavy weapons; I virtually ignored the shotgun and pistol. The tech abilities are more user ready and friendly and are an essential strategy to combat the bigger harder opponents. The ability to engage your tech abilities outside the real time combat gave a level of control that I appreciated.</p>
<p>As I said earlier the game is much more combat focused and so squad tactics play a big role in progressing especially on the harder levels of game play. The ability to upgrade your character with combat in mind has been improved where the old system of attributing XP points could be onerous the new system is much more simplistic and designed almost solely for the combat.</p>
<p>The old leveling up of social scores has gone to be replaced with a paragon and renegade scoring system based on your game play choices and there is a dynamic interaction system that appears on the screen that gives you the ability to be merciful or merciless by the click of the left or right trigger.</p>
<p><em> </em></p>
<p><em>Mass Effect 2</em> is a big game, too big for any review to fully encapsulate how good and how masterfully it has been designed and how utterly gripping it is to play. With me being more of an action adventure gamer rather than a RPG one I appreciated the slight shift in focus from RPG to shooter yet I was also pleased the game did retain much of its core RPG components clearly it would not be the same if it had not.</p>
<p>In summing up what makes this game a cut above, I very much want to say that the last concluding hour of the game is one of most intense gaming experiences I’ve ever had. Highly charged and thrilling and although it consists of huge chunks of cut scene movies (at their more exciting moments the frame rate lagged appreciatively)  they never made me feel I was not in control. The last hour, there or there abouts was a super payback for completing the game and is truly movie like.</p>
<p>Is it the perfect game? Well for this player and our marking system it is, despite some trifling annoyances. I would struggle to see a more satisfying gaming experience this year given it combines my Sci Fi love and my gaming addiction. <em>Mass Effect 3</em> will complete the trilogy some time down the road but I hope <em>Bioware</em> take their time because I also need to take some time to savour this triumph.</p>
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		<title>Ratchet &amp; Clank Future: A Crack In Time</title>
		<link>http://www.videogames.co.nz/home/archives/684</link>
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		<pubDate>Thu, 28 Jan 2010 08:06:56 +0000</pubDate>
		<dc:creator>Justin Jones</dc:creator>
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		<description><![CDATA[Ratchet &#38; Clank Future: A Crack in Time is the latest game in the Ratchet franchise and if taken as a game on its own, independent of the previous games then the overwhelming opinion of it would be extremely high. But I can’t judge Ratchet &#38; Clank Future: A Crack in Time on its own, [...]]]></description>
			<content:encoded><![CDATA[<p>Ratchet &amp; Clank Future: A Crack in Time is the latest game in the Ratchet franchise and if taken as a game on its own, independent of the previous games then the overwhelming opinion of it would be extremely high. But I can’t judge Ratchet &amp; Clank Future: A Crack in Time on its own, it has a pedigree to live up to. An expectation from gamers, like myself, that have played and loved earlier Ratchet adventures in years gone by.</p>
<p><img class="aligncenter size-full wp-image-685" title="rcct" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/01/rcct.jpg" alt="rcct" width="896" height="504" /></p>
<p>It’s got to be bigger, bolder and brasher than all that has gone before. In many respects that’s the curse of the franchise. Ratchet &amp; Clank is such a revered series now, that it has to succeed especially for Sony platformer fans that have seen Crash Bandicoot and Jak &amp; Daxter franchises go to the dogs after third party developers got their hands on them.</p>
<p>Not so Ratchet &amp; Clank games which has maintained a consistently high standard of game play through the years. So what about Ratchet &amp; Clank Future: A Crack in Time? On its own it’s a very high quality platformer, but as I said you can’t just judge it as simply as that or at least I can’t, so compared against the catalogue of Ratchet games it holds up as above average with moments of impressiveness. It’s not my favourite Ratchet &amp; Clank adventure but is up there.</p>
<p>But first what’s it all about? It is the sequel to Ratchet &amp; Clank Future: Tools of Destruction (my fav) and Ratchet &amp; Clank Future: Quest for Booty, and is the conclusion of the Future trilogy. Clank has been abducted by the Zoni on behalf of Dr. Nefarious and taken to the Great Clock. Ratchet on the other hand with the help, (????) of Qwark is trying to find Clank or at least information on him and that leads to funny, weapon based adventures that has a real sense of discovery and redemption about them. Leaving any spoilers safely hidden for the gamer to discover, Ratchet &amp; Clank Future: A Crack in Time does several things very very well.</p>
<p><img class="aligncenter size-full wp-image-686" title="rx" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/01/rx.jpg" alt="rx" width="482" height="240" /></p>
<p>The level of animation is outstanding, the frame rate never lags and the vibrancy of the animation is as bright and as colourful as ever. Indeed the hallmark of Ratchet games is the vivaciousness of colour and we are not let down in any way here. The quality of the animation automatically leads to another staple of Ratchet games and that is the intricate detail in the environments. Its all there everywhere you look there are things happening, regardless of whether they are crucial to the story. Ratchet &amp; Clank Future: A Crack in Time is a busy game in that sense.</p>
<p>The most satisfying element of the game for me is the humour, it’s just a very funny very quirky game with a great deal of irony, huge dollops of satire and lampoonish situation comedy. Much of it is delivered absolutely over the top which is the Ratchet way as is the comedic deadpan delivery of Clank, it’s truly a joy. And then there are the weapons which are always original and madly destructive. Unusually though the weapon selection available early on is a tad sparse.</p>
<p>If you are pleased that the humour is still there and the quality animation is still there as in previous games you may be please to know that much of the game play is still the same. For me though the most disappointing aspect was there was not a lot of original input into the game, there is definitely a ‘same old same old’ feel about it. Some may consider the manic combat scenes and the puzzling puzzles that are ever present in the games would have to follow the Ratchet &amp; Clank formula. Not me I think with the production values this high, given how good the game looks there could have been more innovation.</p>
<p>Now don’t get me wrong the combat and the puzzles are all of a standard that would put most other platformers to shame but my bar for a Ratchet &amp; Clank game is a lot higher. For instance the time based levels with Clank are well crafted and are quite original but there is not enough of that freshness that a series like Ratchet &amp; Clank, which has been around since the PSX days, needs and deserves.</p>
<p>From a control point of view it’s stuck with the familiar and that is where they should be, accessing all the differing menu options should be one of the things that is never tweaked too badly. But sometimes a tweak is required and dare I say it but the camera and the angles it takes you to are in desperate need to be tweaked. The whole area of sound and voice acting is typical Ratchet fare, lots of clunks and boings and destructive noise. And the characters we know and love and laugh at are played again with absolute relish.</p>
<p>Apart from the couple of concerns mentioned that in reality are not enough to really throw anybody off enjoying this game immensely Ratchet &amp; Clank Future: A Crack in Time is a tremendous addition to the franchise. Who knows it may be it&#8217;s finale given it’s the third in the trilogy. If it is then most who love the guys will be reasonably satisfied and for those who pick it up for the first time they could do far far worse.</p>
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		<title>The VEE GEE Winners</title>
		<link>http://www.videogames.co.nz/home/archives/636</link>
		<comments>http://www.videogames.co.nz/home/archives/636#comments</comments>
		<pubDate>Tue, 12 Jan 2010 04:45:29 +0000</pubDate>
		<dc:creator>Justin Jones</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS3 Reviews]]></category>

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		<description><![CDATA[Game of the Year:

Uncharted 2: Among Thieves – PS3
Call of Duty: Modern Warfare 2 – PS3, Xbox 360, PC
Borderlands – PS3, Xbox 360, PC
Batman: Arkham Asylum – PS3, Xbox 360 ( Blame the Joker plus more to do than Uncharted 2)
Aion: Tower of Eternity – PC
Killzone 2 – PS3


Best Gratuitously Violent Game of the Year:

Borderlands [...]]]></description>
			<content:encoded><![CDATA[<p><span style="font-size: medium;">Game of the Year:</span></p>
<ul>
<li>Uncharted 2: Among Thieves – PS3</li>
<li>Call of Duty: Modern Warfare 2 – PS3, Xbox 360, PC</li>
<li>Borderlands – PS3, Xbox 360, PC</li>
<li style="color: #fb0321; text-decoration: underline;">Batman: Arkham Asylum – PS3, Xbox 360 ( Blame the Joker plus more to do than Uncharted 2)</li>
<li>Aion: Tower of Eternity – PC</li>
<li>Killzone 2 – PS3</li>
</ul>
<p><img class="aligncenter size-full wp-image-639" title="batman-arkham-asylum-demo-head1" src="http://www.videogames.co.nz/home/wp-content/uploads/2010/01/batman-arkham-asylum-demo-head1.jpg" alt="batman-arkham-asylum-demo-head1" width="757" height="417" /></p>
<p>Best Gratuitously Violent Game of the Year:</p>
<ul>
<li>Borderlands – PS3, Xbox 360, PC</li>
<li style="color: #07f711; text-decoration: underline;">Left 4 Dead 2 – Xbox 360, PC  (The perfect zombie game)</li>
<li>MadWorld – Wii</li>
<li>House of the Dead: Overkill – Wii</li>
<li>Demon Souls – PS3</li>
</ul>
<p>Most addictive Game of the Year</p>
<ul>
<li><span style="color: #ff00ff;"><span style="text-decoration: underline;">DJ Hero – PS2, PS3, Xbox 360, Wii (Messes with ya brain)<br />
</span></span></li>
<li>Patapon 2 – PSP</li>
<li>Wii Sports Resort – Wii</li>
<li>The Sims 3 – PC</li>
<li>Brutal Legend – PS3, Xbox 360</li>
</ul>
<p>Most ridiculously Overrated Game of the Year</p>
<ul>
<li>Halo ODST – Xbox 360</li>
<li><span style="color: #ff6600;"><span style="text-decoration: underline;">Grand Theft Auto IV – PS3, Xbox 360 (c&#8217;mon admit it it was naff really compared to Vice City)<br />
</span></span></li>
<li>Resident Evil 5 – PS3, Xbox 360</li>
<li>Street Fighter IV – PS3, Xbox 360</li>
<li>Halo Wars – Xbox 360</li>
</ul>
<p>Most anticipated when the heck is it released Game</p>
<ul>
<li>Alan Wake – Xbox 360</li>
<li>Gran Turismo 5 – PS3</li>
<li><span style="color: #3366ff;"><span style="text-decoration: underline;">Starcraft 2 – PC (South Koreans and higher IQ RTS Fans only)<br />
</span></span></li>
<li>God of War 3 – PS3</li>
<li><span style="color: #3366ff;"><span style="text-decoration: underline;">BioShock 2 – Xbox 360 (Everyone else but the Koreans)<br />
</span></span></li>
</ul>
<p>The Why did they bother Game of the Year?</p>
<ul>
<li><span style="color: #ff6600;"><span style="text-decoration: underline;">Wheelspin -Wii (any of these could have won this but this drew the short straw)<br />
</span></span></li>
<li>Wheelman – PS3, Xbox 360, PC</li>
<li>Damanation – PS3, Xbox 360, PC</li>
<li>Shell Shock 2: Blood Trails – PS3, Xbox 360, PC</li>
<li>The Conduit – Wii</li>
</ul>
<p>Who would thought this would be any good Game of the Year?</p>
<p><img title="fat_princess" src="../wp-content/uploads/2009/11/fat_princess.jpg" alt="fat_princess" width="405" height="319" /></p>
<ul>
<li>UFC Undisputed – Xbox 360</li>
<li>Brutal Legend – PS3, Xbox 360</li>
<li>Punch out – Wii</li>
<li><span style="color: #ff0000;"><span style="text-decoration: underline;">Fat Princess – PSN ( This is just crazy fun)<br />
</span></span></li>
<li>The Beatles: Rock band</li>
</ul>
<p>Ho Hum Game of the Year</p>
<ul>
<li>Halo Wars – Xbox 360</li>
<li>Ghostbusters The Movie Game – PS3, Xbox 360, PSP</li>
<li><span style="color: #00ff00;"><span style="text-decoration: underline;">Prototype – PS3, Xbox 360, PC (zzzzzzzz)</span></span></li>
<li>Wolfenstein – PS3, Xbox 360, PC</li>
<li>WET – PS3, Xbox 360</li>
</ul>
<p>Ok that was just plain weird Game of the Year</p>
<ul>
<li>The Conduit – Wii</li>
<li>Terminator Salvation – PS3, Xbox 360, PC</li>
<li>The Conduit – Wii</li>
<li>Terminator Salvation – PS3, Xbox 360, PC</li>
<li><span style="color: #ff00ff;"><span style="text-decoration: underline;">Eat Lead: the Return of Matt Hazard – PS3, Xbox 360 (avoid it)<br />
</span></span></li>
</ul>
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		<title>Assassin&#8217;s Creed 2</title>
		<link>http://www.videogames.co.nz/home/archives/609</link>
		<comments>http://www.videogames.co.nz/home/archives/609#comments</comments>
		<pubDate>Thu, 26 Nov 2009 20:08:29 +0000</pubDate>
		<dc:creator>Justin Jones</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PS3 Reviews]]></category>
		<category><![CDATA[Assassins Creed 2]]></category>
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		<category><![CDATA[Review]]></category>

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		<description><![CDATA[Ubisoft is one fine maker of video games, what they do they do very very well and Assassin’s Creed 2 only enhances their reputation has one of the world’s premier developers and publishers of video games.

If you played the original Assassin’s Creed, and let’s be honest why wouldn’t you if you could have, then you [...]]]></description>
			<content:encoded><![CDATA[<p>Ubisoft is one fine maker of video games, what they do they do very very well and Assassin’s Creed 2 only enhances their reputation has one of the world’s premier developers and publishers of video games.</p>
<p><img class="aligncenter size-full wp-image-610" title="Assassins-Creed-2" src="http://www.videogames.co.nz/home/wp-content/uploads/2009/11/Assassins-Creed-2.jpg" alt="Assassins-Creed-2" width="740" height="414" /></p>
<p>If you played the original Assassin’s Creed, and let’s be honest why wouldn’t you if you could have, then you will know that it’s a gorgeous spectacle and a real triumph in, at the very least, graphical quality and artwork.</p>
<p>It is a beautifully rendered game, but for all that the original had its faults and I’ll address these shortly because Assassin’s Creed 2 has pretty much fixed all the issues the first game had whilst also improving the game play experience.</p>
<p>Firstly though…</p>
<p><img class="aligncenter size-full wp-image-611" title="AC2_S_008" src="http://www.videogames.co.nz/home/wp-content/uploads/2009/11/AC2_S_008.jpg" alt="AC2_S_008" width="695" height="390" /></p>
<p>Assassin’s Creed 2 is set in the 15<sup>th</sup> century, the Renaissance period in Italy, and you play a young nobleman, the son of a banker-turned-assassin named Ezio Auditore da Firenze. Like the original it is a 3<sup>rd</sup> person action adventure game and it allows the player to freely roam the Italian setting whilst in the pursuit of revenge and the answer to several mysteries both relevant in 15<sup>th</sup> century Italy and the present day…and 12<sup>th</sup> century Palestine (3<sup>rd</sup> Crusade in the Holy Lands)</p>
<p>By now most will know that the game has a sci fi bent to it, which is still a bit awkward to be totally convincing but nevertheless the game is based around a young man named Desmond Miles who is living in today’s world (which is 2012) and his connection to the past through a machine called the Animus which although difficult to take seriously is a machine that can access the genetic memories of your ancestors in your DNA and place you back in time into their lives and you play as them (awkward pause).</p>
<p>Putting that aside, the game, despite the difficult plausibility of the Animus, plays very well as a historical adventure and the whole sci fi bent does actually factor strongly and integrate into the game very well.</p>
<p>Assassin’s Creed 2 is a mission based game that has a non linear progression to the plotting and at least half of the 200 missions available are directly related to the core of the story.</p>
<p>It’s a story that is part hack’n slash, part RPG, part platform, part stealth, part puzzle/strategy and dollops of intrigue and mystery and indeed all rolled into a great adventure.</p>
<p>The game will take you on a gorgeous tour of the countryside and visiting wonderfully detailed cities of Florence and Venice to name a couple. Venice is exceptional but as good as the architecturally accurate cityscapes are the graphical beauty of the game is best shown in the countryside I felt. The rich Tuscan scenery is artfully done and the depth of field view is fantastic. That’s not taking away from the cities they look and feel very real, raw and with the same slightly washed out appearance of the original. Graphically the game has not taken that next step but it didn’t really need to either.</p>
<p>But Assassin’s Creed 2 has fixed some of the frustrations of the original namely:</p>
<p>The loading screen that you seemed to be in every five minutes in the original is very minimal now you can actually spend a lot of time searching, playing etc without the need to go into the that white, deserted loading screen.</p>
<p>The missions are much more varied, in other words you don’t only seek out targets, assassinate them and run and hide from the authorities until everything is calm. There are racing, spying and courier missions essential to the story and similarly side missions <span style="text-decoration: underline;">not</span> connected to the core of the story. There are puzzles to find, artifacts to collect, errands to run, tombs to raid, a city to manage, renovate and improve upon, people to bribe, people to protect, people to escort, people to save, oh and people to kill for sure…</p>
<p>The monotony of the same assassination mission but just different targets is gone and the game is instantly better off for it.</p>
<p>Along the way you build up relationships with people close to you like your spoilt sister, a young Leonardo Da Vinci, lot’s of young nubile ladies (discreet sex scene in the first few minutes it’s an R rated game people) and your uncle Mario (check the Nintendo in joke when you first meet him)</p>
<p>You also make some nasty villainous enemies along the way which you usually kill eventually…possibly. Assassin’s Creed 2 is a game about relationships though and the ties that bind us and make us who we are. Or it’s just one big adventurous, mysterious kill fest…</p>
<p>Moving on, the way you assassinate has been improved and you have bigger range of weaponry and can set up some gloriously spectacular kills now. The basic old method of run in stab and disappear is a thing of the past…pun intended. You can also now disarm and steal an opponent’s weapon and kill him with it which is a bit mean spirited&#8230; Mention weapons and Leonardo Da Vinci designs some pretty good ones for young Ezio and the game makes you return often to Leonardo’s workshop as a critical part of the story. He is indeed a type of James Bond’s Q and supplies you with some interesting gadgets apart from weapons.</p>
<p><img class="aligncenter size-full wp-image-612" title="ac2wing" src="http://www.videogames.co.nz/home/wp-content/uploads/2009/11/ac2wing.jpg" alt="ac2wing" width="695" height="390" /></p>
<p>Blending into the crowd has improved, no longer do you have to wait for a gaggle of monks to do so, you can now blend in with any group and move unnoticed through the city. This is important because the new notoriety function means that if you become “known to the authorities” they’re going to pick a fight with you.</p>
<p>Blending in allows you to stealthily move around the city. Or you can let a bunch of hookers escort you around by paying them and they’ll distract all the unwanted attention and when I say hookers I mean courtesans. Money does play a bigger part in the game as it can now be used to not only buy new weapons but bribe people hire a mob or a group of the “lovely ladies”…or even toss on the ground to divert attention away from you.</p>
<p>There are a number of ways to go around unnoticed but what you really want is to get less notoriety and you can do that by bribing the heralds, killing the appropriate government official or tearing down the wanted posters of yourself that become scattered all over the city, That’s the easiest way I found.</p>
<p>Combat has pretty much stayed as it was with slight tweaks to allow for different weapons but the more compelling change with combat is the different strengths of combatants. The big ugly heavily armed “Brutes” class take a lot more killing that the run of the mill guys. Combos are still important and rely on good timing more so than getting the button pressing correct. There are also “Seekers” who will stick there sword into the hay carts you can frequently hide in.</p>
<p>The health or injury component of the game is also better. As stated different opponents have different strengths and can hurt you in varying degrees, synchronizing with the Animus will help minor wounds and a visit to the market doctor for medicine will sort out more serious health issues…</p>
<p>Lastly in the more easily identified improvements over the first game is the fleshing out of the complex story line itself. Most people I know who finished the first game was left wondering what the heck is going on and what are all the blood stained markings or cuneiform on the wall in Desmond’s living quarters. Well that is explained really early on and the story while still retaining its intrigue is more organic and understandable this time around…but expect another twist at the end it’s a biggie…well I thought so!</p>
<p><img class="aligncenter size-full wp-image-613" title="assassinscreed" src="http://www.videogames.co.nz/home/wp-content/uploads/2009/11/assassinscreed.jpg" alt="assassinscreed" width="530" height="298" /></p>
<p>Overall Assassin’s Creed 2 is a wonderfully immersive game because of its setting, the art that is the game is just a highlight and the incredibly detailed environs you find yourself in give a real sense of authenticity which is only aided by the educational pop ups that give a historical account for some of the buildings you see or the people you meet.</p>
<p>On a number of occasions where the platforming part of the game comes to the fore, that is jumping from platform to platform to negotiate a way up or down or around obstacles there is a real visceral sense of risk especially when you are high up and in one instance going up the inside of a Florence cathedral I actually felt an uncomfortable sense of vertigo so high up was Ezio and in the end I climbed up on top of very highest point, a cross, and did the whole Titanic ”I’m the king of the world” thing!</p>
<p>As good as the design is I’m still nonplussed as to why the hands and some of the up close character features look a tad blocky, that’s a minor criticism I know but coupled with that are the two other issues I have with the game and that is the free running element which at times has a mind of its own where you can blindly jump the complete opposite way you intended and off a building to your death.</p>
<p>There are also the persistent annoying troubadours or city square singers who pester you in groups to sing a song about you. It’s not in keeping with the style of the game I think and they can impede your progress and give you unneeded notoriety at the most inconvenient times. They are almost used as comic relief but they just don’t fit.</p>
<p>Looking at the controls, the default button map is pretty good, combat is tidy except the ability to counter has to be a quick tap of the square button usually or you will fail with the counter move. Accessing you weapons menu through the R2 button can feel awkward if you are fighting and want to quickly change your weapon. The eagle vision is in the 3<sup>rd</sup></p>
<p>Person is easily accessed and enables you to target the specific person you are looking for.</p>
<p>Sound from the voice acting to the musical score is top notch and I love the authentic Italian spoken, I’m assuming it’s authentic as its portrayed as such, intermingled with the accented English dialogue. The acting is appropriate and never over the top except in some of the more pleading moments that some have when trying to bargain for their life.</p>
<p>In essence the whole game is a triumph like I said; it is the exact direction the game needed to go from the original and to be honest I enjoyed it better than Uncharted 2 mainly because of the whole cinematic experience.</p>
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		<title>Borderlands</title>
		<link>http://www.videogames.co.nz/home/archives/576</link>
		<comments>http://www.videogames.co.nz/home/archives/576#comments</comments>
		<pubDate>Mon, 16 Nov 2009 08:52:03 +0000</pubDate>
		<dc:creator>Kris Polglase</dc:creator>
				<category><![CDATA[Featured Articles]]></category>
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		<category><![CDATA[PS3 Reviews]]></category>
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		<category><![CDATA[borderlands]]></category>
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		<description><![CDATA[Borderlands is so good that it's kept me away from "Game of the Year" Uncharted 2 for over two weeks. And it's not like Uncharted 2 is a poor game, it's not, but Borderlands (and let's keep this between you and me), Borderlands is better.]]></description>
			<content:encoded><![CDATA[<p><strong>Borderlands</strong> is good. <strong>Borderlands</strong> is very good.</p>
<p><strong>Borderlands</strong> is so good that it&#8217;s kept me away from &#8220;Game of the Year&#8221; <strong>Uncharted 2</strong> for over two weeks. And it&#8217;s not like <strong>Uncharted 2</strong> is a poor game, it&#8217;s not, but <strong>Borderlands</strong> (and let&#8217;s keep this between you and me), <strong>Borderlands</strong> is better.</p>
<p><img class="aligncenter size-full wp-image-590" title="Borderlands_E32009_1" src="http://www.videogames.co.nz/home/wp-content/uploads/2009/11/Borderlands_E32009_1.jpg" alt="Borderlands_E32009_1" width="600" height="337" /></p>
<p>Borrowing a large chunk from last year&#8217;s &#8220;Game of the Year&#8221; <strong>Fallout 3</strong> but making it an easier but no less compelling thrill ride of a game, <strong>Borderlands</strong> is a gem of a game. The comparisons between Bethesda’s <strong>Fallout 3</strong> and <strong>Borderlands</strong> are inevitable and unavoidable but what sets <strong>Borderlands </strong>apart from the 2008 masterpiece can be summed up in one simple word: fun. It’s not that <strong>Fallout 3</strong> isn’t a fun game, but <strong>Borderlands</strong> is a tour de force of a good time. Easy to get into and hard to stop, <strong>Borderlands</strong> is like your best friend who buys all the beer, brings all the pizza and has a hot sister.</p>
<p>Coming from Gearbox Software (the team behind the under-appreciated <strong>Brother&#8217;s In Arms</strong> series), <strong>Borderlands </strong>is all about attitude. From the very opening cinematic featuring Cage The Elephant&#8217;s perfectly placed <strong>Ain&#8217;t No Rest For The Wicked</strong>, <strong>Borderlands&#8217;</strong> world of Pandora is a dirty, rough and badass place to be.</p>
<p><img class="aligncenter size-medium wp-image-578" src="http://www.videogames.co.nz/home/wp-content/uploads/2009/11/BL1-300x168.jpg" alt="Guns, explosions, what more could you want?" width="300" height="168" /></p>
<p><strong>Borderlands </strong>opens with players given the choice to play as one of four different character classes (you’ll choose Roland, everyone does). Players can choose between Lilith (agile), Mordecai (sniper), Brick (melee) or Roland (the guy you’ll pick) and enter into the vast desert world of Pandora.</p>
<p>The game eases you into the combat and the weaponry beautifully. Easily dispatched enemies are encountered around the first corner and the immense satisfaction of annihilating your vicious opponents is immediate despite your severely underwhelming initial firepower. As you explore the desert world more maps, locations and missions open up around you and the enemies become more intelligent, accurate and armed.</p>
<p><img class="aligncenter size-medium wp-image-579" src="http://www.videogames.co.nz/home/wp-content/uploads/2009/11/BL2-300x168.jpg" alt="Okay, maybe that's more that you could want" width="300" height="168" /></p>
<p>As the world becomes more hostile, so does your character become better equipped to deal with it. This is where <strong>Borderlands</strong> shines as a hybrid RPG-shooter; leveling up is simple and meaningful, gamers can notice a profound and pronounced difference between levels. You deal more damage, get access to more powerful armaments and generally become the most badass mo-fo on the planet.</p>
<p>Gearbox has declared that <strong>Borderlands</strong> features more weapons than in every game ever made for next-gen consoles to date. And while this claim may seem preposterous (and almost unprovable), you will come across literally thousands of weapon variations with thousands of different possibilities of arming your characters. With a number of different weapon classes (from Sniper through to assault weapons), gamers can approach missions and battles in a number of different ways. You could just as easily snipe from a distance or assault from close range to overcome your opponents, the choice is yours.</p>
<p><img class="aligncenter size-medium wp-image-580" src="http://www.videogames.co.nz/home/wp-content/uploads/2009/11/BL3-300x168.jpg" alt="Ouch" width="300" height="168" /></p>
<p>And choice is what <strong>Borderlands</strong> is all about. Across huge, daunting maps and through tight, enclosed bunkers, <strong>Borderlands </strong>gently pushes the player forward without making it necessary to actually go forward. Want to just complete the main storyline? You can. Want to tank through every mission available? Easy peasy. Want to just go and shoot up a whole bunch of shit? Hell, <strong>Borderlands </strong>encourages it. By combining the best elements of the role-playing genre with the fast gameplay of a shooter, <strong>Borderlands </strong>never feels like a chore.</p>
<p>Make no mistake about it, <strong>Borderlands</strong> is my game of the year so far. And with only a scant few titles remaining to come (<strong>Assassin’s Creed II</strong> and <strong>James Cameron’s Avatar </strong>looking the most likely), it may take the crown come December 31<sup>st</sup>. This is a game you owe it to yourself to get. In a world where 4-hour long single player games become the fastest selling-title ever made, Borderlands is day’s long gaming utopia.</p>
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